
Remnants and survivors of
THE galactic Empire
Avenge our Emperor.
"In order to ensure the security and continuing stability, the Republic will be reorganized into the first Galactic Empire! For a safe and secure society."
- Emperor Sheev Palpatine

Remnants
The war is over - but the fight is just beginning.
Imperial Remnants are troopers left behind on battlefields throughout the galaxy. After the Empire's tragic defeat at the Battle of Endor, Imperial forces scattered. With no leader and no backup on the way, we have no choice but to gather what remains and keep fighting for galactic peace. We may be fewer in number than we once were, but nothing can stop us from bringing peace, freedom, justice and security to our new Empire.
Survivors
The fight has ended - survival is our only mission.
Imperial Survivors are the forgotten, disparaged, and destitute of the greatest military force in the galaxy. The backup never came, the war was lost, and we are all that remains - forced to pick up the pieces of our Fractured Empire and become scavengers of hope. Now, we fight for our place in a galaxy that has forgotten us, driven only by our common goal - to see the Imperial flag reign once more.
1st Remnant Legion
Custom Remnant Trooper
HELMET
Stormtrooper standard, Shoretrooper, Tank Driver, Mudtrooper, Scout Trooper, Deathtrooper, Death Star Gunner, Death Star Trooper, Gen. 1 TK, or officer’s cap are approved for this build. Helmet can be modified with antenna, flashlight, environmental hose, or any other in-universe helmet attachment.
CHEST ARMOR / MID SECTION ARMOR
A chest plate is required. Approved Chest plates include: Stormtrooper, Mudtrooper, Shoretrooper / Deathtrooper, Scout Trooper, Gen 1TK. Midsection armor is not required if using Scout Trooper cummerbund or in universe pouch rig.
SHOULDER / BICEP / ELBOW / FOREARM ARMOR
A minimum of four pieces must be used. (Two on each arm) Armor can be selected from the following troopers. Stormtrooper, Mudtrooper, Shoretrooper / Deathtrooper, Scout Trooper, Gen 1TK.
HAND PLATES
Required. Must be from one of the listed troopers above.
BACK ARMOR
Is required. Must be one of the following: Stormtrooper standard, Shoretrooper, Tank Driver, Mudtrooper, Scout Trooper, Deathtrooper, Gen. 1 TK. A Sandtrooper style backpack may be used in place of a back plate. Backpack can have custom scavenged pieces but must fit the aesthetic of the Sandtrooper backpack.
COD PLATE
Optional. If used must form an Imperial trooper design.
BELT
An ammo belt is required. A minimum of four pouches must be on the belt. Imperial make and custom in-universe belts and pouches are permitted for use. Imperial Thermal Detonator tube required for the back of belt.
THIGHS / KNEES / SHIN ARMOR
Must have a minimum of 4 pieces of leg armor. These armor pieces can be of any Imperial trooper in universe design. If shin armor is not used then shins must have some sort of covering. This can be in the way of in-universe gaiters or leg wraps.
BOOTS
Must be screen accurate Tk boots or in-universe boots. No laces may be visible.
SOFT GOODS
Undersuit required. If using a two piece suit it must appear to be a one piece undersuit. Undersuits such as the Death Troopers are permitted. All soft goods should appear weathered. Neck seal is required. Gloves can be full fingered or fingerless. Additional soft goods such as a cape, cloak, scarf, etc may be used but must match in-universe references. If using a cape or cloak a back plate is still required. Tk style pauldrons are allowed for use with this build.
WEATHERING
This build calls for light to heavy weathering. Weathering must be even and consistent on both armor and soft goods.
WEAPONS
Any Imperial weapon is permitted for use with this build.
If a pistol is used then a holster or hands-free attachment method must be present.
Imperial Thermal Detonator Required for back of belt.
Custom Remnant Scavenged Survivor
HELMET
Stormtrooper standard, Shoretrooper, Tank Driver, Mudtrooper, Scout Trooper, Deathtrooper, Death Star Gunner, Death Star Trooper, Gen. 1 TK, or officer’s cap are approved for this build. Helmet can be modified with antenna, flashlight, environmental hose, or any other in-universe helmet attachment.
CHEST ARMOR / MID SECTION ARMOR
A chest plate is required. Approved Chest plates include: Stormtrooper, Mudtrooper, Shoretrooper / Deathtrooper, Scout Trooper, Gen 1TK. Midsection armor is not required. Scout Trooper cummerbund or in universe pouch rig is acceptable but not required.
SHOULDER / BICEP / ELBOW / FOREARM ARMOR
A minimum of two pieces must be used. Armor can be selected from the following troopers. Stormtrooper, Mudtrooper, Shoretrooper / Deathtrooper, Scout Trooper, Gen 1TK. Armor pieces do not have to match.
HAND PLATES
Optional. Must be from one of the listed troopers above if used.
BACK ARMOR
Is not required. If back plate is used then it must be one of the following: Stormtrooper standard, Shoretrooper, Tank Driver, Mudtrooper, Scout Trooper, Deathtrooper, Gen. 1 TK. A Sandtrooper style backpack may be used. Backpack can have custom scavenged pieces but must fit the aesthetic of the Sandtrooper backpack.
COD PLATE
Optional. If used must form an Imperial trooper design.
BELT
An ammo belt is required. A minimum of four pouches must be on the belt. Imperial make and custom in-universe belts and pouches are permitted for use.
THIGHS / KNEES / SHIN ARMOR
Must have a minimum of 2 pieces of leg armor. These armor pieces can be of any Imperial trooper in universe design. If shin armor is not used then shins must have some sort of covering. This can be in the way of in-universe gaiters or leg wraps.
BOOTS
Must be screen accurate Tk boots or in-universe boots. No laces may be visible.
SOFT GOODS
Undersuit required. Undersuits such as the Death Troopers are permitted. Tk style undersuits are acceptable but scavenged in-universe undersuits are allowed. Undersuits should maintain dull / dark colors. (No bright color undersuits.) Custom undersuits will be judged on a case by case basis. All soft goods should appear heavily weathered. Neck seal is required. Gloves can be full fingered or fingerless. Additional soft goods such as a cape, cloak, scarf, etc may be used but must match in-universe references. If using a cape or cloak a backplate is not required. Tk style pauldrons are allowed for use with this build.
WEATHERING
This build calls for heavy weathering. Weathering must be even and consistent on both armor and soft goods.
WEAPONS
Any Imperial weapon is permitted for use with this build.
If a pistol is used then a holster must be present.
Imperial Thermal Detonator Required for back of belt.
60th Winter Remnant Battalion
This Battalion is dedicated to environmental forces specializing in cold weather. These forces range from commonly known troopers to specialized units. Armor can be of a 1:1 design build of canon Imperial Remnant or of a custom nature. Custom builds will be approved on a case by case basis provided that the custom build meets the minimum requirements.
Custom Winter Remnant Trooper
HELMET
Helmet can be one of the following. Snowtrooper, Scout trooper, Standard Stormtrooper, Mudtrooper, Tank Driver, Shoretrooper, Death Trooper, Range Trooper. Helmet base should be painted white. (White / Creme) When using one of these helmets the screen level quality should be applied. Slight modification to the helmet is allowed on a case by case basis such as adding an antenna, flashlight, or blast shield to the helmet.
SHOULDERS
Both shoulder bells are required. Shoulders must match each other but do not have to match the selected helmet or chest armor. Acceptable shoulder bell sets include Snowtrooper, Stormtrooper, Death Trooper, Shore Trooper, Mudtrooper.
FOREARM COVERAGE
Forearm coverage is required in the form of either Tk style gauntlets or wraps. If using wraps be sure to color match appropriately to soft goods. Additionally, if you use wraps you may add a com pad to the outside similar to a Tie Pilot com pad.
CHEST ARMOR
Chest armor must be of an in universe design. Snow trooper chest plate highly encouraged. Other approvable chest plates include Stormtrooper, Shoretrooper, and Range Trooper.
BACK COVERING
Back covering is required. This can be in the form of a Snowtrooper backpack, TK back plate, Shoretrooper back plate, or Scout trooper back plate pack.
LEG ARMOR
Minimum requirement for leg armor is two knee plates. (Snowtrooper / Scout trooper design) Full Tk leg armor is allowed. TK style shin armor is required if not using Mukluk boots. Thigh plates are optional but must be worn as a pair if used. Additional ammo pouches and munitions can be mounted to the thigh plates. Blaster or knife holster may be mounted to shin armor or boot. If blaster is used, it must be the Scout Trooper pistol.
SOFT GOODS
Must be constructed of substantial material. Snowtrooper dusters are highly encouraged for this build. All other soft goods such as pants, gloves, and shirts must be of a white or creme color tone. Gloves should be made of leather or leather like material. If a two piece shirt and pants are used they must give the appearance of one full flight suit. All pockets must be removed. A Mudtrooper style poncho can be used if in the correct color tone. (White or creme) White fur may be used to accent the collar area of your trooper. Belts should be constructed of thick white nylon or white leather. Boots should be of Mukluk or TK design. Snowtrooper pouches, TK Style pouches, and Shoretrooper mag pouches are approvable for this build, These can be mixed and matched. If the Shoretrooper style mag pouch is used it must be in the correct color tone to match the overall kit.
WEATHERING
Weathering must be consistent. This build calls for light to heavy weathering.
WEAPONS
Any Imperial based weapon is approved for this build.
Custom Winter Remnant Survivor
HELMET
Helmet can be one of the following. Snowtrooper, Scout trooper, Standard Stormtrooper, Mudtrooper, Tank Driver, Shoretrooper, Death Trooper, Range Trooper. Helmet base should be painted white. (White / Creme) When using one of these helmets the screen level quality should be applied. Slight modification to the helmet is allowed on a case by case basis such as adding an antenna, flashlight, or blast shield to the helmet.
SHOULDERS
Shoulder Bells do not have to match. One or both shoulders may be missing from this build. If shoulders are not used then the area they cover must be finished. Acceptable shoulder bell sets include Snowtrooper, Stormtrooper, Death Trooper, Shore Trooper, Mudtrooper.
FOREARM COVERAGE
Forearm coverage is required in the form of either Tk style gauntlets or wraps. If using wraps be sure to color match appropriately to soft goods. A combination of wraps and forearm guards may be used. Additionally, if you use wraps you may add a com pad to the outside similar to a Tie Pilot com pad.
CHEST ARMOR
Chest armor must be of an in universe design. Snow trooper chest plate highly encouraged. Other approvable chest plates include Stormtrooper, Shoretrooper, and Range Trooper.
BACK COVERING
Back covering is required. This can be in the form of a Snowtrooper backpack, TK back plate, Shoretrooper back plate, or Scout trooper back plate pack. Back plate / back pack not required if using a poncho or cape covering.
LEG ARMOR
Two pieces of leg armor are required. These can be mixed and matched from Snowtrooper, Scout trooper, Mudtrooper, Shoretrooper, or Stormtrooper design. Full Tk leg armor is allowed. TK style shin armor or wraps should be used for shin coverage if not using Mukluk boots. Thigh plates are optional and do not have to be worn as a pair. Additional ammo pouches and munitions can be mounted to the thigh plates. Blaster or knife holster may be mounted to shin armor or boot. If blaster is used, it must be the Scout Trooper pistol.
SOFT GOODS
Must be constructed of substantial material. Snowtrooper dusters are highly encouraged for this build. All other soft goods such as pants, gloves, and shirts must be of a white or creme color tone. Gloves should be made of leather or leather like material. If a two piece shirt and pants are used they must give the appearance of one full flight suit. All pockets must be removed. A Mudtrooper style poncho can be used if in the correct color tone. (White or creme) White fur may be used to accent the collar area of your trooper. Belts should be constructed of thick white nylon or white leather. Boots should be of Mukluk or TK design. Snowtrooper pouches, TK Style pouches, and Shoretrooper mag pouches are approvable for this build, These can be mixed and matched. If the Shoretrooper style mag pouch is used it must be in the correct color tone to match the overall kit. Soft goods should appear heavily weathered.
WEATHERING
Weathering must be consistent. This build calls for heavy weathering. If there are holes in the soft goods they should be backed with cloth and appear patched / repaired.
WEAPONS
Any Imperial based weapon is approved for this build. Modifications to Imperial blasters allowed.




